![]() The Encoding PC has a Ryzen 9 3950x, 32GB DDR-4 3200Mhz RAM, and a Nvidia GTX 1050TI it's on Windows 10.īoth OS's are the Pro version of Windows 10 if that means anything. I have a 2 PC setup, the Gaming PC has a Ryzen 7 5800x3D, 32GB DDR-4 3200Mhz RAM, and a Nvidia RTX 2080TI, it's on Windows 11. So I have the same problem using this plugin that I'm having with NDI when using 27.2.4 or any version higher than 27.1.3. ![]() ![]() I set a fixed port for the filter and in both cases where the feed is transmitted and where it's not send I can see with netstat that OBS is indeed listening on that port (and stops listening as soon as OBS is shutdown). It's weird, maybe some clean-up is not performed by the filter at the end, then the next startup fails but some kind of error handler at least does the clean-up, so that the next start then succeeds again? All I can say is that it's not related to the network port. If I only test with receiver 1 and it's not working this time, then if I additionally start receiver 2 it will also not get the feed. it's working this time, then if I additionally start receiver 2 it will also get the feed. And the part why I am sure that it's coming from the sender: if I only test with receiver 1 and e.g. If I do the test with only receiver 1 I get the same behavior. Restart again, no "Face Cam" feed, restart again, feed is back, you get it, I tried 10 times to be really sure and it's consistent. Then I restart the sender and I also get the "Face Cam" feed on both receivers. But the "Face Cam" feed doesn't transmit anything to both receivers. The "Base" feed always works for both receiver instances every single time. After doing more tests I am sure the real problem is that it works on the sender side only after every 2nd OBS start. In my earlier post I misinterpreted this issue to be related to the starting order of sender and receiver, but that was only a coincidence because I switched between both tests. I leave the cam setting set to "Partial" for the sake of these tests so that I don't additionally run into issue 1. The two receivers receive both the "Base" and "Face Cam" streams as separate sources each. The sender is transmitting a full Teleport stream as configured from Tools -> Teleport (called "Base") and another separate stream only for the cam capture device (called "Face Cam") by using the Audio/Video Teleport filter on this device. In my test setup I have one sender OBS on the gaming PC and two receiver OBS instances on the streaming PC. Issue 2: initial connection for the filter teleport only works every 2nd time But that only seems to be a problem with initialization, not with "Full" not being supported in general, because as stated above I can get "Full" to work if I switch to "Partial" and back - and I can see the difference in color, so the "Full" setting is actually effective. ![]()
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